Universal Robots Forum

Graphics view parallel to base z-axis

The graphics are really great for development. However, for the application I’m working on much of the TCP movement is mostly within a narrow z range but has broad x and y variations. In this case it would be much easier to check the correct x-y behavior if one could view the scene looking along the z-axis.

-just wishing


Thanks, @rkm

Note: Other users that find the feature request relevant to themselves might “like” the post or provide their own alternate use case below.

The ability to rotate around the 0,0,0 of the base would be awesome. There are many times I want to be able to look “down” onto the robot and see what is happening in the X-Y plane. Never made sense to me why the axis of rotation for the Z axis is so far away, you are able to spin the robot around the Z axis, it would be great if you could also spin around the X or Y base axis