I’m currently developping an URcap for a company, and fortunately, it works great so far.
But now, I’m facing a problem. I would like to know if anyone tried to generate a path based on the waypoint that the user would define.
For example, the user define 5 waypoints with my URcap. When he clicks on a button “Fill”, I would like to generate a robot path that would fill the area defined by the waypoints.
No Problem
PS: if you want to take it to the next level you should consider using a Concave Hull instead but the complexity will also sky rocket, for more then 4 waypoints.