Hi,
I need to re-implement the pose_trans function, but I can’t figure how it really work.
I first tried to “matrix multipliate” my vector with all the rotations of the first pose argument, but results don’t match when I compare with the real function, on easy tests.
Do you use a special algorythm to calculate this ?
It’s also totally possible that I’m doing something wrong with my maths, but I have to to ask, as I lost so many time on this
(In case anybody can help me by an other way: I need to reimplement this, because I need a plan coordinates values from a URCap, I can get the plane name, its points, the coordinates of the points, but not the coordinates of the plan (the pose that appear in the “Variables” sections after program execution if we set the plane as variable), and to do this, my boss gave me a urscript program that re-create a plane based on 3 points, but I can’t send it all via the secondary client, so I need to re-implement it, and that script use a pose_trans…)