Universal Robots+

Keeping TreeNode structure when loading to traverse

As an UR+ developer, I would like to have the TreeNode structure stay intact when loading my program, so I can traverse correctly
through, which is more intuitive for me as a developer, now I need to stitch tree nodes relation manually on load context creation which is a bit hacky.
The behavior when loading should be the same as when creating the nodes.
By having this feature I can after loading my program just traverse through a TreeNode and use the available data.