I was a bit unclear there, sorry.
I meant to refer only to the last post in the thread by m.birkholz, where he describes how to recreate a bug in the inverse kinematics calculation for API generated waypoints.
I was a bit unclear there, sorry.
I meant to refer only to the last post in the thread by m.birkholz, where he describes how to recreate a bug in the inverse kinematics calculation for API generated waypoints.