Universal Robots Forum

UR10 leading pointer functioning

Hi,

when I was working with the UR10 (CB3) recently, I got the feeling that a leading pointer is used. This is standard for many robots and useful as well but this pointer seems to be able to activate e.g. popups too early. I use a large while loop for some repeating movements where a boolean variable is the break condition. When I set the boolean variable to stop the loop the first few lines of the loop will still be executed even though it should check for the condition beforehand an thus break it. Can anyone explain the functioning of the UR10 leading pointer to me?

Thanks in advance