# Problems with Remote Control

**URL:** <https://forum.universal-robots.com/t/problems-with-remote-control/28640>\
**Category:** Technical Questions\
**Created:** [May 26, 2023, 9:40am UTC](https://forum.universal-robots.com/t/problems-with-remote-control/28640 "2023-05-26T09:40:45Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anon25379679](https://avatars.discourse-cdn.com/v4/letter/a/a5b964/32.png) [@anon25379679](https://forum.universal-robots.com/u/anon25379679)\
**Post date:** [May 26, 2023, 9:40am UTC](https://forum.universal-robots.com/t/problems-with-remote-control/28640/1 "2023-05-26T09:40:46Z")

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Hello,

I’m using a UR5e for a school project and I seem to have run into a problem regarding Remote Control. Every function of remote control seems to be working just fine but when I first start up my program I still need to use the teachpannel to move to the starting position. I want to control the Cobot without the teachpannel so this is a problem. Does anybody know how to start a program without moving to a starting posistion?

This is the screen I am trying to avoid:

 ![20230526_113159](https://us1.discourse-cdn.com/flex020/uploads/universal_robots/original/2X/a/a446c762a1531eabc88778e29d1adcf80ec7e990.jpeg)

Thanks

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**Author:** ![Ide](https://avatars.discourse-cdn.com/v4/letter/i/d07c76/32.png) [@Ide](https://forum.universal-robots.com/u/Ide)\
**Post date:** [May 26, 2023, 10:05am UTC](https://forum.universal-robots.com/t/problems-with-remote-control/28640/2 "2023-05-26T10:05:42Z")

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you can add a before start in the program with a movement, and set the waypoint to a relative position of about a mm. then it will beable to do the movements automaticly,. be carefull though, if the starting position is not what you expect it to be you might crash into something.

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<div class="post-metadata">

**Author:** ![anon25379679](https://avatars.discourse-cdn.com/v4/letter/a/a5b964/32.png) [@anon25379679](https://forum.universal-robots.com/u/anon25379679)\
**Post date:** [May 26, 2023, 10:10am UTC](https://forum.universal-robots.com/t/problems-with-remote-control/28640/3 "2023-05-26T10:10:34Z")

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Thanks for your reply this solved the problem.

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**Author:** ![efn](https://avatars.discourse-cdn.com/v4/letter/e/35a633/32.png) [@efn](https://forum.universal-robots.com/u/efn)\
**Post date:** [May 26, 2023, 10:10am UTC](https://forum.universal-robots.com/t/problems-with-remote-control/28640/4 "2023-05-26T10:10:54Z")

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If you place a relative waypoint or a variable waypoint as your first waypoint, the robot will start moving by itself. 🙂  
But this introduces the risk of the robot colliding with stuff, if you play the program without the robot being near its home position. A way to solve that is to make an If command, that checks if the robot is near its starting position. And then you can make a safe home path by updating a variable through your program each time, the robot reaches a waypoint.  
Then, in your BeforeStart, you can let the robot trace back the waypoints it’s been to, if it was shut down before finishing its process.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/universal_robots/original/2X/6/6405714ed4c747aef35c16eb1770a1ef59f635dc.png)

There’re different ways to do it, and I don’t think there’s a simple way to do it, so it’s up to yourself how you solve the risk of colliding. Or if you solve it.🙂

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<div class="post-metadata">

**Author:** ![anon25379679](https://avatars.discourse-cdn.com/v4/letter/a/a5b964/32.png) [@anon25379679](https://forum.universal-robots.com/u/anon25379679)\
**Post date:** [May 26, 2023, 10:20am UTC](https://forum.universal-robots.com/t/problems-with-remote-control/28640/5 "2023-05-26T10:20:26Z")

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Thanks for the reply.  
I solved it by adding a waypoint which moves the arm 0.03mm. I see that your solution is probably safer but in my application there is little to no risk of the robot hitting something.

my solution was adding the Waypoint\_1 action:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/universal_robots/original/2X/3/34d5e687833d882b140ccefc5a2908d32f1536ce.png)
