# Palletizing Help

**URL:** <https://forum.universal-robots.com/t/palletizing-help/22923>\
**Category:** Report a Bug\
**Tags:** palletizing\
**Created:** [July 26, 2022, 3:57pm UTC](https://forum.universal-robots.com/t/palletizing-help/22923 "2022-07-26T15:57:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![wsciambra](https://avatars.discourse-cdn.com/v4/letter/w/9dc877/32.png) [@wsciambra](https://forum.universal-robots.com/u/wsciambra)\
**Post date:** [July 26, 2022, 3:57pm UTC](https://forum.universal-robots.com/t/palletizing-help/22923/1 "2022-07-26T15:57:44Z")

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Steps to reproduce and Actual Behavior:  
So the problem is with the Palletizing Software. Whenever you make a pallet and have it all situated. If you cut/copy and paste it somewhere else after deleting the original it will rename the pallet to Pallet\_X with X being the next readily available integer within that specific program. The same is true if you were to have this pallet in a program and add that program as a sub program to another program. This has become very tedious as I have had to rename the pallet’s and their counter variables but also rename all of the assignments to which that counter is referenced. (by counter I mean the Pallet\_X\_cnt variable that is created with each pallet)

Expected Behavior:  
What should be expected is for it to keep the names of both when cut/copied or referenced in a subprogram.

Workaround Suggestion:  
My current workaround is to set the Pallet variables to a separate variable and reference that throughout the program. This way you don’t have to change 50 assignments but only one each time you do this.

I have also just stopped renaming the pallets and variables and have been keeping them as the numbers they are generated when added to the main program. I then just remember the order with a sticky note and reference them that way as needed. This prevents the change from happening every time I adjust.

Robot Serial Number:  
20215200136

Affected Version(s):  
5.11
