# Blend makes me lose location

**URL:** <https://forum.universal-robots.com/t/blend-makes-me-lose-location/31793>\
**Category:** Technical Questions\
**Created:** [December 12, 2023, 12:33pm UTC](https://forum.universal-robots.com/t/blend-makes-me-lose-location/31793 "2023-12-12T12:33:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![luca-0](https://avatars.discourse-cdn.com/v4/letter/l/41988e/32.png) [@luca-0](https://forum.universal-robots.com/u/luca-0)\
**Post date:** [December 12, 2023, 12:33pm UTC](https://forum.universal-robots.com/t/blend-makes-me-lose-location/31793/1 "2023-12-12T12:33:50Z")

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In my program I use a list with 3 amounts of blend: 0mm 25mm and 50mm. but when I play the program at some point after passing the waypoints that use blend alot my tcp is completely in the wrong spot, and all moves after this are also wrong.

I tested the same program without any blend and it works just fine.

any idea why this could be happening?

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<div class="post-metadata">

**Author:** ![anon32693620](https://avatars.discourse-cdn.com/v4/letter/a/6a8cbe/32.png) [@anon32693620](https://forum.universal-robots.com/u/anon32693620)\
**Post date:** [December 12, 2023, 12:46pm UTC](https://forum.universal-robots.com/t/blend-makes-me-lose-location/31793/2 "2023-12-12T12:46:49Z")

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If you take a look at this article about movep and movec it goes over a bit about blend radius and how it works. [Circular Path](https://www.universal-robots.com/articles/ur/programming/circular-path-using-movepmovec/) I am guessing this is similar to what you are seeing in which case it is working as intended. If you are just wanting a continuous motion; you can just use a very small blend radius of 1mm to stay as close as possible to the original path.
